The part that I find most interesting and am most proud of in Snowball Earth (our cancelled game from 2008), is the melting effects. Every piece of the world is frozen and covered in snow, and by walking around with the heating turned on, the player can melt it all. In the prototype this had very few gameplay mechanics attached to it, but just seeing and hearing everything come to life is already so much fun that it could carry half the game on its own. Today, I would like to dissect this effect and give an overview of what went into it. (Spoiler: a lot of custom art by our artists Gijs, Ralph, Olivier and Martijn, and a lot of coding by me). The melting effects in Snowball Earth For those who haven't tried it yet: a couple of months ago (in this blogpost ) we released the entire prototype we made at the time, so you can download and play it yourself. Note that this is a Torrent file, so you will need something like BitTorrent to download the game. Here is the download link: Down...
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