Beginner balance versus pro balance
Game balance is often approached from the angle of the pro-gamer: how strong are things when used by a skilled player? However, the balance as it's experienced by beginners is equally important, since a large portion of the playerbase will never reach pro skill levels but will still want to have a fun experience. Today I'd like to discuss three different approaches we've used in our games Awesomenauts and Swords & Soldiers II to make the gameplay fun for beginners but also balanced for experienced players. The big challenge here is that in a complex game with varied characters/weapons/factions/etc. it's nearly impossible to achieve perfect balance under all circumstances. Balance is influenced by almost everything and if you want variation, then that variation is undoubtedly going to upset the balance. For example, if some characters are faster than others, then having maps of different sizes can greatly change the balance on one map compared to another. The alter...