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Showing posts from December, 2015

New Awesomenauts expansion announced: Overdrive!

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This Monday we've announced a new expansion for Awesomenauts : Overdrive! Lots of cool things under way, like 4 new characters, graphics improvements, new matchmaking and the Starstorm map! Most of that content will be added in free updates to the base game, while 3 of the characters will be sold as a premium DLC. That DLC is coming in March and can already be pre-ordered on the new Overdrive website (pre-ordering grants a free skin for Professor Yoolip). Here's a cool trailer to show what's cooking:

Texture formats for 2D games, part 4: Overview

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In my last three blogposts I've discussed the details of various texture formats. Now that we've seen them, it's time for an overview. Below you'll find a big table that lists the properties of a lot of different formats and shows their results. I'll also discuss some final considerations on performance. The important thing here is to realize that there is no perfect solution: every choice has its own drawbacks, so even with the same art style you might end up with different texture formats depending on the platform. These are the main arguments to consider: Quality Size in video memory Size on disk Download size Loading time Framerate Development time Most of these are pretty obvious and I've already discussed quality and size in video memory extensively in my previous posts. The reason I'm listing them here is that it's important to keep in mind that you can mix and match formats for different goals. There are also more complex things that might m...