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Showing posts from February, 2014

Proun+ music sketches: which do you like?

Below are seven sketches for the music of Proun+ . I am writing an extended soundtrack for this game and the first step is to experiment with the basic grooves. My goal is to try a lot of different things, and then pick the best ones and turn those into complete songs. I am really curious which you like and which you don't like! Please let me know which are your favourites, and which you like the least! The final version of the soundtrack will be recorded with live musicians, so the exact sound and mix are not all that important right now. These groove sketches are also not real songs with a start and an ending: they just repeat a cool vibe for a while and that's it. What is really important though is whether you think these fit the game. Do you think they will work with the speed and vibe of Proun? For those who don't know what Proun+ is: my friends over at Engine Software are currently porting my game Proun to 3DS, iOS and Android. Engine Software is quite a famous studi...

The Maarten Principle: a golden rule of planning

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I have been making schedules and work estimates at Ronimo for years now and although I won't claim that they are always correct, I have definitely learned a lot so far. One of the most important things I learned is what I like to refer to as The Maarten Principle , which I would like to discuss today. The Maarten Principle is named after Ronimo programmer Maarten who first coined this concept. An important part of planning is trying to figure out how long it is going to take to build something. Scrum extremists might have you believe that you don't need to do this since your game is always finished and just getting better over time, but in practice there are a lot of things that you just have to do to make the game releasable. Implementing console certification requirements is a good example of a task that cannot be skipped, but usually there is also a vision for the game that just requires a certain amount of features and assets to make it a good game. To have any idea how m...