Concept art can be raw: early designs for AI Station
When people think of concept art, they usually think of the super slick artworks that AAA games release as part of their marketing. However, making such perfected art takes a lot of time and is very inefficient when the goal is to explore many concepts. Today I would like to show the concept art that our artists made for the map AI Station 404 in Awesomenauts , as it is an excellent example of how rough real concept art can be. click for high resolution A couple of months ago I was at a presentation at the Control Conference where concept artist James Daly showed their concept art for one of the Transformers games. Every image looked mindblowingly awesome (have for some examples a look at this , this and this ), but in a sense this is also weird: it seemed like concept artists only make superbly detailed and shaded paintings. Presentations like that give the impression that that is how concept art works, but in practice making such high quality art is highly inefficient. The goal of ...