Extreme transformation of Nauts during development
Game development is an iterative process. That means we are constantly changing things around. This might be because we experience that certain ideas don't work, or work differently than expected, or just because we get new ideas that are more awesome. This is especially true for characters in Awesomenauts , so today I would like to show a couple of examples of how enormously some Nauts changed in the period from their first conception to their final in-game appearance. The first one I would like to show is Ayla. She started out as an electricity character called Glint. Ronimo artist Olivier made these awesome concept sketches for him: Glint's power is that he can move through enemies and damage them while doing so. That is basically exactly what Ayla's Rage mode does, and thus Glint slowly evolved into the Ayla we know today. Glint's other skill didn't make it into Ayla, as often happens: elements from ideas are combined and morphed until they work, have synergy a...