The evolution of Sheriff Lonestar
Quite a few players asked to see more concept art of Awesomenauts , so who am I to not oblige to this request? This is actually a great excuse to talk a bit about the design process of Awesomenauts in general, by looking at how Sheriff Lonestar evolved during the three years it took us to create Awesomenauts. Before I get started, I should mention that today's post is mostly about the great work of my colleagues. I myself am lead programmer at Ronimo , so although I am involved in the design and art process, the real work is done by our designers (Fabian and Jasper) and our artists (in the early stages of the project as described here, those were only Ralph, Martijn, Olivier and Gijs). So all credit for the great work done on finding the right style for the gameplay and graphics should go to them! :) In our first designs of Awesomenauts, there were going to be only three classes, but each of these three classes was going to have an extremely diverse set of skills. The final version...