The beautiful alternative Awesomenauts art styles
Last week I showed the concept art that our art team made once we had settled on the final style for Awesomenauts . However, to get there we always go through a period of exploration, where our art team tries out various things. Our games usually start with a gameplay concept, and once we have settled on what that is, we start looking for a world and visual style that fits this. This is a process I can personally take no credit for: our art team starts drawing cool stuff, and all I do as a programmer is give ideas and feedback. Obviously all the awesomeness comes from our art team here, and I am really honoured to work with people who draw such cool stuff! This period is a lot of fun, because they somehow always manage to surprise me with better and more interesting things than I had imagined myself. This was definitely the case for Awesomenauts, and even more so on the secret concept work that has happened more recently. Finding a visual style is quite a complex process, since Ronim...